Djinn Master's Prism
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Go to Pedestal of Sky. Hail Guard and answer him NO. He starts to be aggro as normal easy heroic mob lvl 65+++. Kill him and loot chest where one fabled lore no-trade Scale of the Master needed for entrance to Djinn Prism raid zone will be found. No reentry lock is applied so every group member can be equipped by re-entering and killing guard again and again.
You do NOT have to defeat the dragons to get item.
Strategy
Info on this raid is limited and seems to be a closely guarded secret by the few guilds who have done it. Here is what I have gathered so far:
Upon entering zone a message will appear telling a hint of what song is needed. Named on the way to the master will drop the song needed.
Named:
Attacks: Heat, Crushing
Attacks: Magic, Crushing
Attacks: Cold, Crushing
Songs:
Music for Aria of Midnight
Music for Song of the Muse
Music for Ballad of Temptation
Song will tell the 4 verses needed to be played.
Instruments will be dropped by adds (Uruvan Elite Guard) at the Djinn Master. Assign each instrument to a member of the raid and have them responsible for it's playing and placement.
You can tell the note of the instrument by the name. It will be the same as the musicboxes:
Rizlona - F
Brusco - E
Kelkarn - C & D
Kazumi - A
Selos - G
S'narris (Sirran)- B
Instruments must be placed in a circle all at the right distance from each other so that they are Harmonizing (They will glow when they are Harmonizing) Once in position each person should stand on the instrument and mark it's waypoint for later quick placement.
A good location is to the left of the Djinn Master. It gives enough room to setup the instruments and a nice corner to avoid getting knocked all over the room from the knockback the DM will be throwing out.
Pull the Djinn Master. Djinn Master can only be damaged to 75% before a heal will kick in. While working the Djinn Masters health down to 75% Djinn Master must be pulled into the direct center of the instruments and when in place rooted with a musicbox. (he becomes immune to root after being rooted 6 times) The instruments will display a "Play" option when right-clicked when he is in the correct position
While the DM is rooted you have 60 seconds to Play the first verse of the Song. Have 1 person call out the notes to be played on ventrilo and the person with that instrument verify it has been played. This will remove the healing buff and allow the Djinn Master to be damaged up to 50% at this point the instruments will disappear and adds will spawn and must be killed to get instruments back. Replace instruments using the premade waypoints, position DM back in center and root him when in place.
Play Second verse. Can now damage DM to 25%. Instruments disappear, adds spawn, kill adds, get instruments, position instruments, position DM, Root
Play 3rd verse, can now damage to 10%. Instruments disappear for last time, adds spawn, kill adds, get instruments, position instruments, position DM, root
Play 4th verse and kill the Djinn Master
Note that during all of this the Djinn Master will be hitting you with a Knockback Stun so keep your back to a wall.
The Djinn Master Attacks: Rage of the Djinn - Mental (Knockback, Stun, Root AOE) Soul Rend - Divine
Songs & Verses:
Music for Aria of Midnight
Verse 1 - E B A G F C
Verse 2 - G B A C E F
Verse 3 - A E C F B G
Verse 4 - D A B F G E
Music for Song of the Muse
Verse 1 - B G C E A F
Verse 2 - A G B F C E
Verse 3 - F E C A B G
Verse 4 - D G E A B F
Music for Ballad of Temptation
Verse 1 - F A E G B C
Verse 2 - E F C A B G
Verse 3 - G A B C F E
Verse 4 - D F A G E B
Mobs
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Loot
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Maps
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Credits and Copyright
Strategy submitted to EQ2i by Vae Victus of The Bazaar
Information courtesy of EQ2i. If you make any updates/corrections to this page please also make those changes to the original page at EQ2i.
This page is not copyrighted. Permission to alter/copy is given provided a link similar to that above appears on the page.
